Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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keycode

Newbie
Aug 21, 2017
49
42
Newly created, using morphs from this forum so, here she's: Dee!
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If anyone can point me to "ready to use" Daz model Lisa from Big Brother game, I'll make her too ....
that's the biggest event for me since I read this forum: "Dating my VAM!" thanks to this guy.
 
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keycode

Newbie
Aug 21, 2017
49
42
Also pretty new to VAM here. vamx, from what I know, is basically a very customizable scene that also incudes a custom UI that makes vam alot easier to use. vam2X I think is the upcoming version of vam in development that's being rewritten from scratch to have better UI, graphics and performance?
lot easier for a beginner/lot crap for everyone else (however with Vam we never stop being beginners).... but worth trying if someone want to feel the experience.
 
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micwit

Newbie
Sep 22, 2020
20
84
I'm curious about this as well... Also interested if you can use Rift S for VaM, and have an Oculus Quest with its controllers posses a second models head and hands. If you haven't tried VaM while with a real female, you are missing out. Some girls even want to try it out for themselves :D
I use a Quest 2, Works Awesome! Not sure about using 2 VR headsets. I am thinking that the computer would be challenged to keep up with processing power and it likely doesn't have ability to render 2 environments.

I really want to see Augmented Reality (using the cameras onboard the Quest 2) brought into VAM. Why can't I have a model dance in my living room? The challenge with AR would be the need to lock your view and only move the model.
 

Alphalfa

Newbie
Sep 3, 2020
15
28
I use a Quest 2, Works Awesome! Not sure about using 2 VR headsets. I am thinking that the computer would be challenged to keep up with processing power and it likely doesn't have ability to render 2 environments.

I really want to see Augmented Reality (using the cameras onboard the Quest 2) brought into VAM. Why can't I have a model dance in my living room? The challenge with AR would be the need to lock your view and only move the model.
I wasn't suggesting rendering on both. I pretty much new my hardware is a few years from being able to do that lol. What I had in mind was having a ladyfriend where the headset (probably backwards) while performing on me with possession of the female model activated. More realtime sync of movements
 

micwit

Newbie
Sep 22, 2020
20
84
I wasn't suggesting rendering on both. I pretty much new my hardware is a few years from being able to do that lol. What I had in mind was having a ladyfriend where the headset (probably backwards) while performing on me with possession of the female model activated. More realtime sync of movements
That's awesome.
They need to add blue tooth motion capture devices that can be paired with the Quest.
 

Alphalfa

Newbie
Sep 3, 2020
15
28
That's awesome.
They need to add blue tooth motion capture devices that can be paired with the Quest.
I was thinking the same... I got a bunch of old phones with sensors in them and bluetooth, some double sided tape, a seemingly endless supply of girlfriends-for-a-week, and VaM.... It would be really nice to have that happen... Right now I'm actually envisioning a patchwork shirt with pockets stitched into all the relative control points... I'd never come out of VR again
 

initpassw2

Newbie
Nov 27, 2020
51
64
I have pulled all my financial support of the project, including artists, until such time as meshedVR sees fit to fully support my hardware. I can run MechWarrior 5: Mercenaries in highest detail (edited config files to force higher than is possible in game), with ray tracing on maximum, and install vorpX to enable VR mode, and my fps never drops below 50. There is no excuse for VaM to run like garbage. I should be able to have 8 models of the highest detail running 80fps no problem with physics rate set to 288hz.

It's a really simple thing to add. So add it.
You do know a lot of your complaints are because VAM 1.X is an 'old' version which is no longer being updated and all work is being put into the newest version with the latest version of unity, right? You're pulling support for exactly what you want...

You should try to implement it for yourself if you think this is a simple or easy thing to do. Download Unity or Unreal Engine, they're free, and import some DAZ assets and set it up. It's simple, so add it?
 
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